AI Insights · Timothy · October 2021
Top 5 Free to Play Games on iOS in Nigeria Q3 2021
The top free-to-play games on iOS in Nigeria during Q3 2021 showcased varied performance metrics, with some apps experiencing notable increases in downloads, revenue, and active users.
During the third quarter of 2021, the top five free-to-play games on iOS in Nigeria exhibited diverse trends in downloads, revenue, and active user metrics. Here's a closer look at how each game performed:
Candy Crush Saga from King showed a fluctuating pattern in weekly revenue, peaking at approximately $9K in early August. Weekly downloads were relatively stable, hovering around 7K to 8K, with a slight peak of 8.4K in early September. Active users remained steady, averaging around 120K throughout the quarter, with a small dip to 115K in mid-September.
Subway Surfers by Sybo Games ApS maintained a steady increase in weekly revenue, reaching a high of $141 in mid-September. Downloads were consistent, averaging around 6.5K to 7K, with a peak of 7.8K in early September. Active users saw a gradual rise from 107K at the beginning of the quarter to about 129K by the end of September.
Count Masters: Crowd Runner 3D from Freeplay LLC had modest weekly revenue, peaking at $25 at the end of August. Downloads fluctuated, with a high of 6.1K in mid-July and a low of 1.8K in mid-August. Active users varied, starting at 8K in late June and peaking at around 12K in mid-July before settling to approximately 8.8K by the end of September.
Evony by TOP GAMES INC. experienced an increase in weekly revenue, reaching $758 at the end of August. Downloads peaked at 4.1K in mid-July, then gradually decreased to 1.7K by the end of September. Active users showed a similar trend, starting at 2.7K in late June, peaking at 9.1K in mid-August, and then declining to 5.4K by the end of September.
8 Ball Pool™ from Miniclip.com saw a significant increase in weekly revenue, peaking at $1.4K in mid-September. Downloads were stable, with a slight increase from 3.3K at the beginning of the quarter to around 4.1K in early September. Active users remained robust, starting at 121K and peaking at approximately 136K in mid-September.
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